![]() Some of these emergencies will require fire trucks to arrive, and douse the aircraft with fire retardant while passengers spill out onto the runway. Here’s a list of the emergencies to be added: These will be added to both volumes, starting with Volume 2, hopefully in two weeks. The focus has been the addition of emergencies to Airport Madness 3D. This week, I’ve been sneaking in time to code while on vacation with my family. I’ve had a great deal of both this month. Much of my creativity comes from my full time air traffic control job, as well as piloting small airplanes. It has been a busy Summer, but I am finding time to work on our upcoming Airport Madness Pro, as well as the existing Airport Madness 3D series. This entry was posted in Uncategorized on Februby admin. We are trying hard to stick to this! However, quality must come before punctuality, and if we find ourselves scrambling in late May, we’ll get things right before launch. We’re still aiming for Jas a release date. There will be six unique voices, offering more clarity and realism. Voices will be much better in AMPro than earlier versions in the 9-game Airport Madness series. We’ll get screenshots of the new control panel to you in a few weeks.Īirport Madness Pro will contain many details that Airport Madness 3D does not, including a thorough performance report after each ATC session. “Taxi via Echo, Charlie, Foxtrot, hold short runway 08 left…”). ![]() ![]() ![]() Aircraft can be given very specific taxi routes (e.g. An arrival runway (or runways) can be pre-selected. You can assign any runway to a departure. What these images don’t show is the exciting new control functionality that Airport Madness Pro will offer. Then, once the focus moves to the visual aspects of the game, things come to life.Įnjoy these screenshots of what’s in store for everyone in June 2019. We can spend days, sometimes weeks, writing code that makes no apparent change to the appearance of our half-finished Airport Madness Pro. ![]()
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